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''Ultima'', later known as ''Ultima I: The First Age of Darkness'' or simply ''Ultima I'', is the first game in the '' Ultima'' series of
role-playing video game A role-playing video game (commonly referred to as simply a role-playing game or RPG, as well as a computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (or several party members) immers ...
s created by
Richard Garriott Richard Allen Garriott de Cayeux (''né'' Garriott; born July 4, 1961) is an American video game developer, entrepreneur and private astronaut. Although both his parents were American, he maintains dual British and American citizenship by birth. ...
, originally released for the
Apple II The Apple II (stylized as ) is an 8-bit home computer and one of the world's first highly successful mass-produced microcomputer products. It was designed primarily by Steve Wozniak; Jerry Manock developed the design of Apple II's foam-m ...
. It was first published in the United States by
California Pacific Computer Company California Pacific Computer Company is a defunct software company that published games and related software for the Apple II family of computers in the late 1970s and early 1980s. California Pacific is best known as the publisher of the first in ...
, which registered a copyright for the game on September 2, 1980 and officially released it in June 1981.. Since its release, the game has been completely re-coded and
ported In software engineering, porting is the process of adapting software for the purpose of achieving some form of execution in a computing environment that is different from the one that a given program (meant for such execution) was originally desi ...
to many different platforms. The 1986 re-code of ''Ultima'' is the most commonly known and available version of the game. ''Ultima'' revolves around a quest to find and destroy the Gem of Immortality, which is being used by the evil wizard
Mondain This is a list of significant or recurring characters in the ''Ultima'' series of computer games, indicating the games in which they appeared. The Avatar and Companions * Yes : The companion is in that game. * No : The companion is not in that ...
to enslave the lands of
Sosaria ''Ultima'' is a series of open world fantasy role-playing video games from Origin Systems, Inc. ''Ultima'' was created by Richard Garriott. Electronic Arts has owned the brand since 1992. The series sold over 2 million copies by 1997. A signi ...
. With the gem in his possession, he cannot be killed, and his minions roam and terrorize the countryside. The player takes on the role of "The Stranger", an individual summoned from another world to end the rule of Mondain. The game follows the endeavors of the stranger in this task, which involves progressing through many aspects of game play, including
dungeon crawling A dungeon crawl is a type of scenario in fantasy role-playing games in which heroes navigate a labyrinth environment (a "dungeon"), battling various monsters, avoiding traps, solving puzzles, and looting any treasure they may find. Video games a ...
and space travel. The game was one of the first definitive commercial computer RPGs, and is considered an important and influential turning point for the development of the genre throughout years to come. In addition to its influences on the RPG genre, it is also the first open-world computer game.


Gameplay

The world of ''Ultima'' is presented in a variety of different ways. The
overworld An overworld (sometimes referred to as a hub world) is, in a broad sense, commonly an area within a video game that interconnects all its levels or locations. They are mostly common in role-playing games, though this does not exclude other vide ...
is projected in a topdown, third-person view, while dungeons are displayed in first-person,
one-point perspective Linear or point-projection perspective (from la, perspicere 'to see through') is one of two types of 3D projection, graphical projection perspective in the graphic arts; the other is parallel projection. Linear perspective is an approximate r ...
. In both scenarios the
player character A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not control ...
is controlled with the keyboard directional arrows, and
shortcut Shortcut may refer to: Navigation * Rat running or shortcut, a minor-road alternative to a signposted route * File shortcut, a handle which allows the user to find a file or resource located in a different directory or folder on a computer * Key ...
keys are used for other commands, such as A for attack and B for board.
Character creation Character creation (also character generation or character design) is the process of defining a game character or other character. Typically, a character's individual strengths and weaknesses are represented by a set of statistics. Games with a ...
at the start of ''Ultima'' is not unlike a simplified version of traditional
tabletop role-playing game A tabletop role-playing game (typically abbreviated as TRPG or TTRPG), also known as a pen-and-paper role-playing game, is a form of role-playing game (RPG) in which the participants describe their characters' actions through speech. Participa ...
s. The player is presented with a number of points to distribute between various
statistics Statistics (from German language, German: ''wikt:Statistik#German, Statistik'', "description of a State (polity), state, a country") is the discipline that concerns the collection, organization, analysis, interpretation, and presentation of ...
that will affect their competence in certain aspects of gameplay. For example, adding points to the Strength statistic will increase the amount of damage inflicted on a foe, while adding points to Charisma results in cheaper deals with merchants. Once this portion of character creation has been completed, the player is given a choice of four races: Human,
Elf An elf () is a type of humanoid supernatural being in Germanic mythology and folklore. Elves appear especially in North Germanic mythology. They are subsequently mentioned in Snorri Sturluson's Icelandic Prose Edda. He distinguishes "ligh ...
,
Dwarf Dwarf or dwarves may refer to: Common uses *Dwarf (folklore), a being from Germanic mythology and folklore * Dwarf, a person or animal with dwarfism Arts, entertainment, and media Fictional entities * Dwarf (''Dungeons & Dragons''), a humanoid ...
and Bobbit (a
hobbit Hobbits are a fictional race of people in the novels of J. R. R. Tolkien. About half average human height, Tolkien presented hobbits as a variety of humanity, or close relatives thereof. Occasionally known as halflings in Tolkien's writings, ...
-like creature). Depending on the race picked, points will be added to various statistics (e.g. Elves receive points to their Agility statistic, while Dwarves receive Strength points). Once a race is chosen, the player is given a list of four classes to choose from, which distribute additional points to appropriate statistics. These classes are fighter,
cleric Clergy are formal leaders within established religions. Their roles and functions vary in different religious traditions, but usually involve presiding over specific rituals and teaching their religion's doctrines and practices. Some of the ter ...
, wizard and
thief Theft is the act of taking another person's property or services without that person's permission or consent with the intent to deprive the rightful owner of it. The word ''theft'' is also used as a synonym or informal shorthand term for some ...
. The player is also asked to choose a
gender Gender is the range of characteristics pertaining to femininity and masculinity and differentiating between them. Depending on the context, this may include sex-based social structures (i.e. gender roles) and gender identity. Most cultures u ...
for their player character, though this has no stat difference, and the simple sprite character looks the same. Four other statistics used during gameplay are
hit point Health is an attribute in a video game or tabletop game that determines the maximum amount of damage or loss of stamina that a character or object can take before dying or losing consciousness. In role-playing games, this typically takes the for ...
s,
food Food is any substance consumed by an organism for nutritional support. Food is usually of plant, animal, or fungal origin, and contains essential nutrients, such as carbohydrates, fats, proteins, vitamins, or minerals. The substance is inge ...
,
experience point An experience point (often abbreviated as exp or XP) is a unit of measurement used in some tabletop role-playing games (RPGs) and role-playing video games to quantify a player character's life experience and progression through the game. Experi ...
s and
coin A coin is a small, flat (usually depending on the country or value), round piece of metal or plastic used primarily as a medium of exchange or legal tender. They are standardized in weight, and produced in large quantities at a mint in order t ...
(
gold Gold is a chemical element with the symbol Au (from la, aurum) and atomic number 79. This makes it one of the higher atomic number elements that occur naturally. It is a bright, slightly orange-yellow, dense, soft, malleable, and ductile met ...
in the original release). Hit points determine the health of the character; the fewer HP the character has, the closer they are to death. Hit points can be obtained in a variety of ways, including the acts of emerging alive from a
dungeon A dungeon is a room or cell in which prisoners are held, especially underground. Dungeons are generally associated with medieval castles, though their association with torture probably belongs more to the Renaissance period. An oubliette (from ...
and of giving tribute payment to one of the eight lords of Sosaria. Food is consumed every two tiles that the character moves, except in castles and towns, and if the food supply drops to zero, the character will die. Food can be bought in towns to prevent this situation occurring. Experience points are received by successfully doing battle with monsters. They determine when the character levels up; one thousand points are needed to progress to each new level. A vital item near the end of the game cannot be obtained until the player has reached the eighth level. Coin is used to buy things in the game world, such as weapons, spells, and food, and can be obtained by defeating monsters or rescuing princesses from castles. Magic spells are bought from shops and are used as consumable items, each spell purchase having one use only. Combat is against randomly appearing enemies; it consists of each party attacking the other until one has fled or been defeated. In the original release of the game, enemies in the outdoor areas do not move around in any way but simply appear at the player's current location and immediately initiate attack; enemies in the dungeons are also random, but can move and follow the player. Buying better weapons and armor improves the character's chances of succeeding in battle. The game also sports an
arcade Arcade most often refers to: * Arcade game, a coin-operated game machine ** Arcade cabinet, housing which holds an arcade game's hardware ** Arcade system board, a standardized printed circuit board * Amusement arcade, a place with arcade games * ...
-like first-person
space Space is the boundless three-dimensional extent in which objects and events have relative position and direction. In classical physics, physical space is often conceived in three linear dimensions, although modern physicists usually consider ...
shooter Shooting is the act or process of discharging a projectile from a ranged weapon (such as a gun, Bow and arrow, bow, crossbow, slingshot, or Blowgun, blowpipe). Even the acts of launching Flamethrower, flame, artillery, Dart (missile), darts, ha ...
section of gameplay, an element that only appeared in ''Ultima'' and not the subsequent games in the series. The combat was reminiscent of
Doug Neubauer Doug Neubauer is an American integrated circuit designer, video game designer, and programmer best known for the logic design on Atari's POKEY chip and designing and programming the 1979 video game ''Star Raiders'' which became the killer app f ...
s ''
Star Raiders ''Star Raiders'' is a first-person space combat simulator for the Atari 8-bit family of computers. It was written by Doug Neubauer, an Atari employee, and released as a cartridge by Atari in March 1980. The game is considered the platform's kille ...
'', released a couple of years earlier for the Atari 8bit, that both programmers enjoyed playing. The player participates in a real-time space combat environment, confronted with enemy spaceships that they must shoot down in order to progress further along the story.
Richard Garriott Richard Allen Garriott de Cayeux (''né'' Garriott; born July 4, 1961) is an American video game developer, entrepreneur and private astronaut. Although both his parents were American, he maintains dual British and American citizenship by birth. ...
says he added this just because he wanted to fill up every space there was on the disk, and do everything he possibly could.


Plot


Setting

''Ultima'' is set in the fictional world of Sosaria, a land broken into four different
continents A continent is any of several large landmasses. Generally identified by convention rather than any strict criteria, up to seven geographical regions are commonly regarded as continents. Ordered from largest in area to smallest, these seven ...
. The land is ruled by a total of eight different lords, two for each of the world's four land masses. The four continents contain two castles each, where quests can be obtained by the player. There are two types of quests given out in the castles—one entails visiting a certain location on the main map, the other killing a specific type of monster in the dungeons. Fulfilling the former type of quest gives stat boosts; the latter gains the player an important item needed to reach the endgame. There are also a variety of towns where different goods and services can be purchased. The world has dungeons to be explored, and is populated by forests, mountain ranges, lakes and oceans. All towns are exactly alike in the original release of the game, as are all dungeons (their maps are different, but are not designed but rather randomly created); castles differ only in the different quests that may be assigned. In the 1986 remake, more variety was added to the appearance and content of the towns and castles. Sosaria is inhabited by numerous monsters and beasts that attack the player character on sight. There are also ruins and places of interest on each continent (usually in somewhat hard-to-reach places such as small islands) that the player can enter in order to receive rewards, usually in the form of a weapon or statistic boost, or in order to solve quests.


Characters

The two main characters featured in ''Ultima I'' are Mondain, the evil wizard antagonist who has induced a reign of terror over the world of Sosaria, and the protagonist, a character of the player's choosing. The game features
Lord British Lord British, or Lord Cantabrigian British,Chuckles reveals Lord British's name as "Lord Cantabrigian British" in '' Ultima V'' when he welcomes the Avatar at the entrance of Castle Britannia. is the fictional ruler of Britannia, a kingdom in the ...
from
Richard Garriott Richard Allen Garriott de Cayeux (''né'' Garriott; born July 4, 1961) is an American video game developer, entrepreneur and private astronaut. Although both his parents were American, he maintains dual British and American citizenship by birth. ...
's first game, ''
Akalabeth ''Akalabeth: World of Doom'' () is a role-playing video game released in 1979 for the Apple II. It was published by California Pacific Computer Company in 1980. Richard Garriott designed the game as a hobbyist project, which is now recognized as ...
'', and the introduction of characters
Iolo Iolo is a diminutive of Iorwerth, a Welsh name. It may refer to: *Iolo Goch (1320 – 1398), Welsh bard *Iolo Morganwg (1747 – 1826), Welsh poet, antiquarian, and literary forger *Iolo Ceredig Jones (born 1947), Welsh chess player *Iolo Williams ...
and
Shamino This is a list of significant or recurring characters in the ''Ultima'' series of computer games, indicating the games in which they appeared. The Avatar and Companions * Yes : The companion is in that game. * No : The companion is not in that ...
. These three characters become staples of nearly all future Ultima games (see List of ''Ultima'' characters).


Story

The story of ''Ultima I'' revolves around the evil wizard Mondain and his rule over the kingdom of Sosaria. According to the game's
back story A backstory, background story, back-story, or background is a set of events invented for a plot, presented as preceding and leading up to that plot. It is a literary device of a narrative history all chronologically earlier than the narrative of p ...
, Mondain created an evil gem over 1000 years ago that granted him immortality. Since then, Mondain has released monsters and beasts upon the land that ravage the villages and towns of Sosaria and cause most of the nobles to bicker amongst themselves. In an effort to stop Mondain's dominion, Lord British searches for a person to bring about the wizard's end. This call is answered by the player. The player is informed that the only way to defeat Mondain is to travel back in time and kill him before the gem of immortality is created. The majority of the game is spent searching for a time machine, and a way to activate it. Four of the lords in the game, one from each realm, hold a gem that will allow the time machine to work once all four gems have been found. In exchange for the gem, the lord will ask the player to complete a quest that involves traveling into a dungeon and killing a specific creature. Once this has been achieved, the lord will hand over his gem. The time machine itself also needs to be found. Purchasing a space shuttle and traveling into outer space is a prerequisite of this —the player must become a space ace, by destroying 20 enemy ships, in order to complete the game. Once this task has been completed, rescuing a princess will reveal the location of the time machine, which always appears to the north of the castle in which the princess was held prisoner. The main character will then travel back in time and face Mondain before he has completed the gem of immortality. Destroying the gem is a requirement for beating the game as well as killing the wizard himself. Once Mondain is dead, the player is transported one thousand years into the future and rewarded by Lord British.


Development and release

Richard Garriott Richard Allen Garriott de Cayeux (''né'' Garriott; born July 4, 1961) is an American video game developer, entrepreneur and private astronaut. Although both his parents were American, he maintains dual British and American citizenship by birth. ...
started development on ''Ultima'' after the unexpected success of his previous game, ''
Akalabeth ''Akalabeth: World of Doom'' () is a role-playing video game released in 1979 for the Apple II. It was published by California Pacific Computer Company in 1980. Richard Garriott designed the game as a hobbyist project, which is now recognized as ...
''. Large sections of ''Akalabeth'' were used as
subroutine In computer programming, a function or subroutine is a sequence of program instructions that performs a specific task, packaged as a unit. This unit can then be used in programs wherever that particular task should be performed. Functions may ...
s within ''Ultima'' in order to create the first-person dungeon sections of the game. Towns, quests, a plot and a user interface were all added to the original ''Akalabeth'' code before ''Ultima'' was completed. ''
Star Wars ''Star Wars'' is an American epic film, epic space opera multimedia franchise created by George Lucas, which began with the Star Wars (film), eponymous 1977 film and quickly became a worldwide popular culture, pop-culture Cultural impact of S ...
'' elements were also added, including spaceships and
lightsaber A lightsaber is a fictional energy sword featured throughout the ''Star Wars'' franchise. A typical lightsaber is depicted as a luminescent plasma blade about in length emitted from a metal hilt around in length. First introduced in the or ...
s. Development of ''Ultima'' was done during Garriott's freshman year at the
University of Texas The University of Texas at Austin (UT Austin, UT, or Texas) is a public research university in Austin, Texas. It was founded in 1883 and is the oldest institution in the University of Texas System. With 40,916 undergraduate students, 11,075 ...
with the help of a friend
Ken W. Arnold
they finished it in less than a year. ''Ultima'' was coded in
Applesoft BASIC Applesoft BASIC is a dialect of Microsoft BASIC, developed by Marc McDonald and Ric Weiland, supplied with the Apple II series of computers. It supersedes Integer BASIC and is the BASIC in ROM in all Apple II series computers after the original ...
on an
Apple II The Apple II (stylized as ) is an 8-bit home computer and one of the world's first highly successful mass-produced microcomputer products. It was designed primarily by Steve Wozniak; Jerry Manock developed the design of Apple II's foam-m ...
computer, and Arnold wrote code in
assembly language In computer programming, assembly language (or assembler language, or symbolic machine code), often referred to simply as Assembly and commonly abbreviated as ASM or asm, is any low-level programming language with a very strong correspondence be ...
for the tile-based graphics system, the first game in the genre to do so. Unlike ''Akalabeth'', the commercial sale of which was an afterthought to a hobbyist endeavor, ''Ultima'' was approached with a much more professional attitude right from the start of the project. The game was first planned to be called ''Ultimatum'', but it was discovered that the name was already in use by a board game company, and so it was shortened to ''Ultima''. Garriott later commented on the title, "When I wrote the first game, of course I had no idea there would ever be a second." The California Pacific Computer Company published ''Ultima'' in 1981 for the Apple II only. By June 1982 it sold 20,000 copies, and went on to sell 50,000 copies. By 1990, the game earned $300,000.
Sierra Online Sierra Entertainment, Inc. (formerly On-Line Systems and Sierra On-Line, Inc.) was an American video game developer and publisher founded in 1979 by Ken and Roberta Williams. The company is known for pioneering the graphic adventure game genre ...
re-released ''Ultima'' for the Atari
8-bit In computer architecture, 8-bit Integer (computer science), integers or other Data (computing), data units are those that are 8 bits wide (1 octet (computing), octet). Also, 8-bit central processing unit (CPU) and arithmetic logic unit (ALU) arc ...
computers. In 1986
Origin Systems Origin Systems, Inc. was an American video game developer based in Austin, Texas. It was founded on March 3, 1983, by Richard Garriott and his brother Robert Garriott, Robert. Origin is best known for their groundbreaking work in multiple genres ...
completely re-coded the game in Assembly and re-released it. Because the 1986
remake A remake is a film, television series, video game, song or similar form of entertainment that is based upon and retells the story of an earlier production in the same medium—e.g., a "new version of an existing film". A remake tells the same ...
was re-coded entirely in Assembly, it had significantly improved running speed and was able to handle superior graphics. Some small cosmetic changes to the content were also made, such as the addition of another castle map variant and three new
city map A city map is a large-scale thematic map of a city (or part of a city) created to enable the fastest possible orientation in an urban space. The graphic representation of objects on a city map is therefore usually greatly simplified, and reduced ...
s, the introduction of traveling monsters in the outdoors section, and the division of the money the player has into separate "copper", "silver" and "gold" coins. It was first released for the Apple II on December 23, 1986 as ''Ultima I: The First Age of Darkness''. Ports for the
Commodore 64 The Commodore 64, also known as the C64, is an 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in the Guinness ...
and
DOS DOS is shorthand for the MS-DOS and IBM PC DOS family of operating systems. DOS may also refer to: Computing * Data over signalling (DoS), multiplexing data onto a signalling channel * Denial-of-service attack (DoS), an attack on a communicatio ...
/
EGA Ega or EGA may refer to: Military * East German Army, the common western name for the National People's Army * Eagle, Globe, and Anchor, the emblem of the United States Marine Corps People * Aega (mayor of the palace), 7th-century noble of Neus ...
were also released. Later releases included the 1989 version for the
MSX2 MSX is a standardized home computer architecture, announced by Microsoft and ASCII Corporation on June 16, 1983. It was initially conceived by Microsoft as a product for the Eastern sector, and jointly marketed by Kazuhiko Nishi, then vice-p ...
, published only in Japan by
Pony Canyon , also known by the shorthand form , is a Japanese mass media publishing company founded on October 1, 1966. The company publishes mainly physical home media on compact discs, including music, films and TV shows and video games. It is affiliate ...
, and an Apple IIGS specific port in late 1994 by Vitesse. In 1997, the DOS/EGA version of ''Ultima'' was released by
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the d ...
as part of the ''Ultima Collection''.


Reception

'' Softline'' stated in 1981 that "''Ultima'' seems to be the best" available Apple II role-playing game. The magazine called the graphics "impressive" and concluded that it "retails for $39.95 and is well worth the price". Deirdre L. Maloy reviewed the game for ''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through ...
'', and stated that "''Ultima'' is one of the best computer fantasy roleplaying games to date." ''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through ...
'' in 1991 and 1993 called the game "truly epic in scope", stating that it was among the first to have outdoor settings and NPC conversations. While noting the "unbalanced combat system", the magazine concluded that ''Ultima I'' was "a classic not to be missed".


References


External links


''Ultima I'' at the Ultima Archive''Ultima I'' (1981)
at
MobyGames MobyGames is a commercial website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes nearly 300,000 games for hundreds of platforms. The site is supported by banner ads and a small ...

''Ultima I'' (1986)
at MobyGames

at C64Sets.com
''Ultima I''
at the Codex of Ultima Wisdom
''Ultima I – The First Age of Darkness''
on C64 Wiki {{Origin Systems 1981 video games 1986 video games Apple II games Apple IIGS games Atari 8-bit family games California Pacific Computer Company games Commodore 64 games DOS games Fantasy video games FM Towns games Games commercially released with DOSBox MSX2 games NEC PC-8801 games NEC PC-9801 games Sharp X1 games Origin Systems games Open-world video games Role-playing video games Single-player video games Assembly language software Space combat simulators Video games about time travel Ultima (series) Video games developed in the United States Video games featuring protagonists of selectable gender Video games with tile-based graphics